source-003 / Shader / field

A brief intro to WebGL shaders

Source note · credited to Steve Sewell

Explains per-pixel fragment shaders through a dependency-free pointer reveal that mixes two images with uniforms and a noisy circular mask.

WebGLGLSLJavaScript

Source context

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The summary above is grounded in the retrieved reference. The interpretation and build translation below are editorial synthesis by FORM//GRAPH.

What carries forward

WebGL need not mean a heavy 3D stack; a small fragment shader can deliver precise, performant 2D interaction.

Build translation

Reserve minimal GLSL for tactile hero reveals, image comparisons and local material reactions; preserve semantic HTML above it.