source-004 / Procedural form

Interactive Three.js wireframe lattice morphing between parametric math surfaces

Source note · credited to Techartist

Shows an interactive wireframe lattice morphing between parametric surfaces, with GLSL-driven color, pulse waves and bloom.

Three.jsGLSLWebGL

Source context

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The summary above is grounded in the retrieved reference. The interpretation and build translation below are editorial synthesis by FORM//GRAPH.

What carries forward

A single consistent topology can interpolate between forms while shaders carry pulse, depth and chromatic identity.

Build translation

Turn project states into surface equations and morph one mesh between them instead of swapping disconnected hero scenes.