FORM//GRAPH / 10 entries

Recipe index

Original FORM//GRAPH production briefs for Blender, TouchDesigner and browser interfaces.

These recipes are editorial synthesis. They describe proposed implementations, deliverables and performance targets; they are not tested software packages.

  1. recipe-blender-membrane / Procedural form

    Spectral data membrane

    A single subdivided surface becomes the project’s living signature: displaced by a seeded field, tinted by attributes and exported as runtime geometry.

  2. recipe-blender-relic / Procedural form

    Data relic glyph field

    Turn a project dataset into a point field of instanced marks, then sculpt the density into a recognizable silhouette with forensic labels in the DOM.

  3. recipe-td-constellation / Shader / field

    Live signal constellation

    A real-time node field where incoming project signals influence attraction, pulse and color, designed first as performance and then distilled for web.

  4. recipe-td-dither / Visual craft

    Reactive dither operator chain

    A reusable node stack turns image or video into blue-noise dither, glyph texture and a restrained feedback trail with named presets.

  5. recipe-webgl-lattice / Procedural form

    Parametric lattice portal

    One indexed grid morphs between mathematical surfaces while a vertex shader carries pulse waves and a fragment shader handles restrained spectral color.

  6. recipe-webgl-reveal / Shader / field

    Forensic material reveal

    A minimal fragment shader mixes source and interpreted images through a pointer-driven noisy mask, turning inspection into the core interaction.

  7. recipe-canvas-ascii / Visual craft

    Semantic ASCII silhouette

    Sample a low-resolution image or video, quantize luminance into a custom glyph ramp and use semantic characters instead of generic ASCII.

  8. recipe-svg-topology / Motion grammar

    Living topology diagram

    A semantic diagram whose paths breathe, reroute and annotate system state without giving up selectable labels, keyboard navigation or print quality.

  9. recipe-hybrid-handoff / Build system

    Authored scene → lean interface

    A disciplined handoff: art-direct in Blender, export only the essential mesh and curves, then let Kimi build a semantic interface around the runtime scene.

  10. recipe-agent-loop / Build system

    SOL × Blender × TD × Kimi loop

    A four-role production loop: SOL directs and specifies, Blender authors form, TouchDesigner discovers signal behavior, and Kimi integrates the selected system.