FORM//GRAPH / 10 entries
Recipe index
Original FORM//GRAPH production briefs for Blender, TouchDesigner and browser interfaces.
These recipes are editorial synthesis. They describe proposed implementations, deliverables and performance targets; they are not tested software packages.
- recipe-blender-membrane / Procedural form
Spectral data membrane
A single subdivided surface becomes the project’s living signature: displaced by a seeded field, tinted by attributes and exported as runtime geometry.
- recipe-blender-relic / Procedural form
Data relic glyph field
Turn a project dataset into a point field of instanced marks, then sculpt the density into a recognizable silhouette with forensic labels in the DOM.
- recipe-td-constellation / Shader / field
Live signal constellation
A real-time node field where incoming project signals influence attraction, pulse and color, designed first as performance and then distilled for web.
- recipe-td-dither / Visual craft
Reactive dither operator chain
A reusable node stack turns image or video into blue-noise dither, glyph texture and a restrained feedback trail with named presets.
- recipe-webgl-lattice / Procedural form
Parametric lattice portal
One indexed grid morphs between mathematical surfaces while a vertex shader carries pulse waves and a fragment shader handles restrained spectral color.
- recipe-webgl-reveal / Shader / field
Forensic material reveal
A minimal fragment shader mixes source and interpreted images through a pointer-driven noisy mask, turning inspection into the core interaction.
- recipe-canvas-ascii / Visual craft
Semantic ASCII silhouette
Sample a low-resolution image or video, quantize luminance into a custom glyph ramp and use semantic characters instead of generic ASCII.
- recipe-svg-topology / Motion grammar
Living topology diagram
A semantic diagram whose paths breathe, reroute and annotate system state without giving up selectable labels, keyboard navigation or print quality.
- recipe-hybrid-handoff / Build system
Authored scene → lean interface
A disciplined handoff: art-direct in Blender, export only the essential mesh and curves, then let Kimi build a semantic interface around the runtime scene.
- recipe-agent-loop / Build system
SOL × Blender × TD × Kimi loop
A four-role production loop: SOL directs and specifies, Blender authors form, TouchDesigner discovers signal behavior, and Kimi integrates the selected system.