source-031 / Build system

vgpu: shader tools designed for agents

Source note · credited to Matias

The author describes a minimal WebGPU library with explicit control, shader syntax checks, headless rendering and build-time WGSL validation.

WebGPUWGSLVercelCLI

Source context

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The summary above is grounded in the retrieved reference. The interpretation and build translation below are editorial synthesis by FORM//GRAPH.

What carries forward

A visual workflow becomes easier to inspect when shader code, validation and render output share one toolchain.

Build translation

Evaluate the documented workflow for future shader specimens; preserve the current Canvas fallback and measure compatibility before changing the runtime.