source-031 / Build system
vgpu: shader tools designed for agents
Source note · credited to Matias
The author describes a minimal WebGPU library with explicit control, shader syntax checks, headless rendering and build-time WGSL validation.
Source context
The summary above is grounded in the retrieved reference. The interpretation and build translation below are editorial synthesis by FORM//GRAPH.
What carries forward
A visual workflow becomes easier to inspect when shader code, validation and render output share one toolchain.
Build translation
Evaluate the documented workflow for future shader specimens; preserve the current Canvas fallback and measure compatibility before changing the runtime.