source-011 / Reference
Making Software
Source note · credited to makingsoftware.com
A visual technical reference covering pixels, color spaces, blending, curves, rasterization, SVG filters, GPU fundamentals, signed-distance fields, noise and ray techniques.
Source context
The summary above is grounded in the retrieved reference. The interpretation and build translation below are editorial synthesis by FORM//GRAPH.
What carries forward
A strong visual system rests on knowing what the browser and GPU actually calculate.
Build translation
Use it as the engineering desk reference behind shader reviews, color decisions and performance debugging.