source-009 / Visual craft
Dither + glyph + mouse-trail effect breakdown
Source note · credited to Oriku
Shares a concrete layer order and settings for blue-noise dither, organic glyph conversion, a fluid mouse trail, chromatic noise displacement and light rays.
Source context
The summary above is grounded in the retrieved reference. The interpretation and build translation below are editorial synthesis by FORM//GRAPH.
What carries forward
Character comes from a controlled stack of modest effects, each with a clear mix value—not one oversized post-process.
Build translation
Rebuild the stack as a tunable house material, then trim it to two active effects per viewport for runtime discipline.